Few people would disagree that developer Codemasters are the kings of making fantastic racing games. Titles like GRID and F1 2019 are a showcase to the finely-tuned gameplay sensibilities this studio has developed.
The DiRT rally games are no exception and this writer has whiled away countless hours utterly failing to complete rally stages on anything but the car’s roof.
DiRT 2.0 is the latest in a long line of DiRT games and takes everything previous titles have done up to 11. It looks absolutely fantastic and plays well, but the really big news is the addition of VR support in a recent patch.
DiRT 2.0 is available on both the Oculus Store and Steam. If you already own it, you’ll have to update to the latest version to get VR to work. You may want to hang on however, since in our testing things did not go as well as expected.
The copy of DiRT 2.0 we have is the Steam version. Which seems like it should not be a problem, but only the version of the game sold on the Oculus Store currently uses the Oculus SDK. Instead, Steam players only get to use OpenVR. Now, there’s nothing wrong with that, but at the time of writing using an Oculus headset with the Steam version of DiRT 2.0 is completely borked.
We were spawned in our car at the starting line, but everything happened in slow motion, the image jumped around constantly and nothing we did on the gamepad made the car go. What we can say is that the detail inside the vehicle was exquisite, it’s just a shame that we couldn’t actually race anywhere. Now, every other title on the machine works just fine with Steam and our Oculus headset. Reportedly, the Rift also works just fine with the Oculus Store version of DiRT 2.0, but let’s face it, most people buy their games on Steam and if you already did that and were waiting for the VR patch, it’s a rather raw deal!