The Oculus Go is one of the first completely self-contained, dedicated VR devices heading to the consumer market. That means it does not have to be tethered to a computer, but has all the parts needed inside.
VRS OVERALL RATINGRecomended Not Recomended
The Oculus Go is one of the first completely self-contained, dedicated VR devices heading to the consumer market. That means it does not have to be tethered to a computer, but has all the parts needed inside. It also means the device is only meant for VR, from it’s ergonomics to the optics and screen. That’s quite unlike mobile VR solutions that co-opt a smartphone to do something it was never designed for.
The Oculus Go also has the advantage of a very attractive price. Starting at just $199 one would expect many people to get one in their Christmas stocking. Oculus also had more than 1000 Go apps ready prior to launch.
The Go also shows us what the future direction of VR ergonomics are. At least when it comes to Oculus. While HMDs such as the Rift are pretty rigid and very much designed to appeal to geeks, the Go is a consumer device through and through. It’s made to look at home in a lounge or a handbag. Like the Google Daydream HMD the Go makes extensive use of fabrics and soft surfaces.
The Go has an interesting number of design decisions. For one, there are no built-in headphones, but there are built-in speakers that provide spatial audio. The idea behind this is to make using the devices as convenient as possible as well, presumably, not to cut people off using the device in public spaces. You can use your own headphones however.
The optics also represent an advancement over even the premium Oculus Rift. Oculus have indicated that that the optical setup in the Go eliminates the screen door effect many VR units suffer from. Although the high-resolution LCD panels certainly help.
It’s not clear whether the Go can be used tethered to other devices, but it’s likely buying the Go will lock you into the Oculus/Facebook walled garden. This has both pros and cons, but nothing takes away from the fact that the Go is a pioneering device that’s at the forefront of making VR a mainstream experience.
|Display||Fast Switch LCD|
|Field of view||110°|
|Sensors||Internal Head Tracking|
|Audio||Internal Speakers or Own Headphones|
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