Oculus Rift

PRICE (RRP in USD) $599
VRS RATING
CUSTOMER RATING

It is fairly clear that Oculus intends to ultimately provide a coherent, all-encompassing consumer VR experience across both hardware and software, and despite some setbacks they remain a formidable force in the virtual reality industry.

PROS
  • High quality screens
  • Excellent control system with Touch
  • Dedicated software ecosystem
CONS
  • Requires a powerful computer to get the most out of it
  • Reported issues with the Constellation sensors when playing Room Scale

VRS Review

VRS OVERALL RATING
Recomended Not Recomended

The Oculus Rift is probably the most well-known virtual reality HMD of the current generation, and in recent years has become the poster child for a renewed interest in consumer virtual reality.

The Rift comes from humble beginnings as a crowd funding project on Kickstarter, where it received a huge amount of attention and was ultimately very successful. After it became obvious that the virtual reality market was beginning to heat up, Facebook purchased Oculus for the staggering sum of $2 billion. This was a huge signal to the rest of the market that VR was on the up, and since then there has been a steady slew of HMD and other virtual reality related technology arriving on the scene. Interestingly, although the Oculus Rift was a definite game changer, there isn’t much about it that’s still unique. The Rift has fallen victim to the usual pioneers curse, and has now been replicated to the point where it has become something of a template for the contemporary HMD.

The Rift was developed specifically in the pursuit of immersion and a true sense of presence. Oculus has spent a considerable amount of time and money on research and development in order to find the line where presence ends and immersion begins. In this process they have, literally, been writing the book on the subject.

On release however Oculus have been squeezed by its two main competitors, and while an excellent system, it cannot compete on the same functionality and userbase as the HTC Vive nor the price and accessibility of Playstation VR. As such sales have been fairly slow so far, although some fairly deep price cutting and a renewed focus on the technology by Facebook may yet reverse the fortunes of the technology.

Oculus have also released a series of peripherals called the Oculus Touch. These special controllers are meant to give you functional ‘hands’ in your virtual world, without the cumbersome difficulty of using dataglove-type solutions. In recent months these have been bundled with the system and are highly recommended.

It is fairly clear that Oculus intends to ultimately provide a coherent, all-encompassing consumer VR experience across both hardware and software, and despite some setbacks they remain a formidable force in the virtual reality industry.

SPECIFICATIONS

Display OLED
Panel size 5.7 Inch
Resolution 1080x1200 x2
Refresh rate 90Hz
Field of view 110°
Sensors Six Degree of Freedom Head Tracking, Motion Sensing Controllers, Room Scale
Connections HDMI 1.3
Audio Built in Audio

SCORES IN DETAIL

Design9
Features9
Performance8
Sound quality8
Value7

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