A VR Game is Part of Research to Fight Dementia

The single biggest study conducted into dementia research has launched a version of their mobile app, Sea Hero Quest, onto Gear VR, a move which they claim will provide even more worthwhile data into navigation and help research into dementia studies.

Education and Second Life

Second Life is an internet based virtual world in which people interact with one another via avatars and engage in a range of activities. They can explore the world, meet and form friendships with others and even exchange goods and services. You use this environment to build virtual objects with the option to add interaction. … Continue reading Education and Second Life

Virtual reality in university

Many universities have a virtual reality lab, department or research group. These take the form of semi-immersive or even a CAVE fully immersive virtual reality and perform a variety of functions which includes teaching, learning and research. Virtual reality is used as a tool to explore a particular subject, e.g. architecture, biology, medicine etc or … Continue reading Virtual reality in university