Just A Few Minutes Of VR Motion Data Can ID You According To New Research
Virtual reality is quickly becoming a disruptive technology, and its adoption is surely being accelerated by enforced lockdown and work-from-home mandates.
Virtual reality is quickly becoming a disruptive technology, and its adoption is surely being accelerated by enforced lockdown and work-from-home mandates.
Motion sickness is a real bummer. It basically happens when there is a mismatch between the perceived movements your eyes are reporting to your brain and what your inner ear balance system tells you. This has been a problem for virtual worlds since what seems like forever. There are many stories of people playing classic … Continue reading Could This White Noise Gizmo Spell the End of VR Motion Sickness?
There’s still a long way to go until we reach any sort of plateau in VR headset development, it’s true. However. I feel comfortable in saying that current-generation HMDs have reached the “good enough” phase of the technology. From here on it’s about providing better and better specs, not about completely reinventing HMDs. At least … Continue reading Valve Rethinks its VR Controller with Knuckles EV2
Our smartphones, tablets and other mobile devices are pretty ordinary looking from the outside, but on the inside they are packed with tiny, sophisticated sensors. The three most likely to be in your average device are magnetometers, accelerometers and gyroscopes. These devices have also been essential for the development of modern consumer virtual reality, as … Continue reading Understanding Sensors: Magnetometers, Accelerometers and Gyroscopes
When Valve Corporation and mobile phone manufacturer HTC jointly announced the SteamVR virtual reality ecosystem, it certainly caught many who’ve been following consumer virtual reality off-guard for one simple reason: you could get up and walk around. Other virtual reality solutions such as the Oculus Rift are explicitly “sit-down” experiences. After all, since you can’t … Continue reading SteamVR Lighthouse
What is Magic Leap? You may have heard of Magic Leap before (not to be confused with the Leap Motion), but what exactly is it all about? Magic Leap is a company that was launched in 2010. Quietly, without anyone taking much notice, they raised over $540 million from high-profile investors such as Google and … Continue reading Magic Leap Motion Tracking
The PrioVR is an in-development motion capture suit intended for mainstream use, mainly video games. Unlike many professional motion capture systems the PrioVR is not a cumbersome full body unit, but a series of sensors strapped to the body that allow for skeletal movement to be accurately digitised. This means that your skeleton can be … Continue reading PrioVR the full body motion tracking suit
The STEM by Sixense is a wireless motion tracking system that provides precise motion tracking and control for virtual reality experiences. The system is still in development, but is slated for a December 2015 release. The system is in many ways a successor to the Razer Hydra, a licenced product also developed and produced by … Continue reading The Sixense STEM
One of the key features of the current virtual reality revival is its reliance on technologies developed for mobile devices. The new virtual reality hardware we’re seeing is a far cry from the nightmarish tethers and back-breaking hardware from the late 20th century. Now we are seeing various takes on small, wireless and lightweight hardware … Continue reading StompzVR: Getting a foot in the door
Motion tracking, the process of digitising your movements for use in computer software, is incredibly important for virtual reality. Without it your virtual self is paralysed, unable to move its head or move around. At best you’d have to use an abstract control system like a gamepad instead which, while functional, does your sense of … Continue reading Virtual Reality Motion Tracking Technology Has All the Moves