Gear

Avegant Glyph Virtual Reality Headset

HMD Name: Glyph Designer: Avegant Website: http://avegant.com/ Estimated price $599 Display type: Retinal projection Resolution: 1280×800 per eye Field of view: 45 degrees Head tracking: Yes (mouse/gamepad emulation) Eye Tracking: No Audio: Built-in (non-removable) Refresh rate: 120Hz Latency: 12ms Optics: Diopter and interpupillary adjustment. Inputs: HDMI and MHL Type: Tethered to external computer The extraordinarily … Continue reading Avegant Glyph Virtual Reality Headset

Fove Virtual Reality Headset

HMD Name: Fove (Developer kit) Designer: Fove Website: http://www.getfove.com/ Estimated price $350 (Developer kit) Display type: LCD (not final) Resolution: 1280×1440 per eye Field of view: 45 degrees (100+ projected feature) Head tracking: Yes Eye Tracking: Yes, infrared, 120fps per eye Audio: Own headphones (projected feature) Refresh rate: 60Hz (90Hz projected) Latency: TBA/Unknown Optics: TBA/Unknown … Continue reading Fove Virtual Reality Headset

Gear VR Virtual Reality Headset

HMD Name: Gear VR Innovator Edition for Note 4 Designer: Samsung/Oculus Website: http://www.samsung.com/global/microsite/gearvr/ Estimated price $199 Display type: Super AMOLED (From Galaxy Note 4) Resolution: 1280×1440 per eye (based on Galaxy Note 4) Field of view: 96 degrees Head tracking: Yes, phone dependent Eye Tracking: No Audio: None (Own headphones) Refresh rate: 90Hz Latency: 20ms … Continue reading Gear VR Virtual Reality Headset

Google Cardboard Virtual Reality Headset

HMD Name: Cardboard Designer: Google Website: https://www.google.com/get/cardboard/ Estimated price Approx $10 Display type: Not included Resolution: NA Field of view: Approx. 96 degrees Head tracking: Yes, smartphone dependent Eye Tracking: No Audio: None Refresh rate: Variable Latency: Variable (45mm focal length lenses standard) Optics: Variable Inputs: None Type: Smartphone HMD shell Google Cardboard might look … Continue reading Google Cardboard Virtual Reality Headset

Google Glass

The Google Glass is the most well known early attempt to create a wearable, reality augmenting computer. This product sits at the head of a predicted boom in wearable technology. The Glass is actually an example of an OHMD, or Optical Head-Mounted Display. This simply means that, unlike a VR HMD which will enclose your … Continue reading Google Glass

Hololens Virtual Reality Headset

HMD Name: Hololens Designer: Microsoft Website: https://www.microsoft.com/microsoft-hololens/en-us Estimated price: $3000 Display type: Proprietary “holographic” display technology Resolution: Unknown Field of view: Approx. 40 degrees (unconfirmed) Head tracking: Yes Eye Tracking: No Audio: Yes, no sound isolation Refresh rate: 60Hz Latency: TBA/Unknown Optics: TBA, can be worn with glasses Inputs: NA/Unknown Type: Self-contained mobile HMD The … Continue reading Hololens Virtual Reality Headset

Immerse VR – Virtual Reality Headset

HMD Name: Immerse Designer: Thumbs Up! Website: http://www.thumbsupuk.com/Products/Immerse-_Virtual_Reality_Headset Estimated price $45 Display type: Phone Dependent Resolution: Phone Type Field of view: “Ultra wide”, no official number from maker. Head tracking: Yes Eye Tracking: No Audio: No, own headphones Refresh rate: Phone dependent Latency: Phone dependent Optics: IPD adjustment, ring focus Inputs: Phone Dependent Type: Smartphone … Continue reading Immerse VR – Virtual Reality Headset

Oculus Rift Virtual Reality Headset

HMD Name: Rift (Final Consumer Version) Designer: Oculus Website: https://www.oculus.com Estimated price: TBA Display type: OLED Resolution: 1080×1200 per eye Field of view: 110+ degrees Head tracking: Six degrees of freedom Eye Tracking: No Audio: Built-in (removable) Refresh rate: 90Hz Latency: TBA/Unknown Optics: Interpupillary adjustment, interchangeable eyecups Inputs: HDMI 1.3 Type: Tethered to external computer … Continue reading Oculus Rift Virtual Reality Headset

How Does that Make You Feel?: Facial Tracking Comes to VR

There’s an exciting branch of computer technology known as affective computing. Yes. that’s “affective” and not “effective”. Affective computing is all about how we can integrate human emotional states into computing. It includes both how computers can read and understand our emotions as well as how they can reproduce them in different ways. Why would … Continue reading How Does that Make You Feel?: Facial Tracking Comes to VR